Kuudou is an exploration game in which players should guide a “lone lorn creetur” around a huge, empty and extremely dark cave. Somehow the creature has developed the ability to make her own body glow, but it is not enough to see far off in the distance. Fortunately, the cave is not so empty as would seem a priory. There are some critters lurking in the dark, and they have very, very bright eyes.

Using the eyes of the critters wandering around each stage, it is possible to make a mental map of where are the platforms and jump around to the exit. All the levels are doable with that can be seen and what can be inferred by the position of every creature or by jumping around the area. Some of the jumps require almost pixel-perfect collision that, together with the already frustrating environment, make the experience a little less enjoyable than what I wanted.

Please don’t mind the name and the fake Japanese characters on the title screen. In the README there is the reason behind it all, for these that are interested.

Kuudou is made in C++ using the SDL and SDL_mixer libraries. The sound effect (there is only one) was made with sfxr and the background music with its four notes was made with Schism Tracker and a royalty-free freeware sample.

Kuudou was my entry to the Ludum Dare 22 competition.

This game is known to work on GNU/Linux, Mac OS X, and Microsoft Windows platforms.

Screen Shots

Title A level Another leve



The game is controlled using the keyboard.

  • Left or h: Move to the left.
  • Right or l: Move the right.
  • Up, Space, or k: Jump.
  • Escape: exit.


Kuudou is distributed as Free Software under the terms of the GNU General Public License (GPL) version 3.



1.0.0 (2011-12-19)

  • Initial “Ludum Dare” version.


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